neviem sice, ktory z Hulanovcov pise dnes do fora (ci ten tupec co sem chodi v Piatky, ci ti vacsi tupci pisuci pod tymto nickom v ostatne dni;), ale ako moze niekto 2 slotovy tepelny dlhy huciaci zrut za 10 tisic Sk = GTS8800 nazvat mainstreamom?
wake up hulan, niekedy tvoj humor ujde, kritika APPLE je spravne strelena nielen tym ako sa dokaze povzniest nad fakty atd, ale teraz si nicim len fanatickym uznavacom nVidie ak proste nevidis ze v mainstreame tato karta prepadla (a to mala tie tvojim blogom vysokoospevovane a 1000% vykon prinasajuce ovladace;).
nVidia asi vyda 8800GS... jedina sanca na mainstream, lebo to Hulan inak neprezije ;P
wake up hulan, niekedy tvoj humor ujde, kritika APPLE je spravne strelena nielen tym ako sa dokaze povzniest nad fakty atd, ale teraz si nicim len fanatickym uznavacom nVidie ak proste nevidis ze v mainstreame tato karta prepadla (a to mala tie tvojim blogom vysokoospevovane a 1000% vykon prinasajuce ovladace;).
nVidia asi vyda 8800GS... jedina sanca na mainstream, lebo to Hulan inak neprezije ;P
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Zdravim,
dost ma zarazili vase vysledky v OBLIVION, par slov k nastaveniu detailov v tejto hre by pomohlo. Kedze na HardOCP sa OBLIVION na ATi-ne ledva pohol v rozliseni 1024*768, a tuna ATi parkrat vyrazne predbehuje GTSko, co sa mi velmi nezda...
http://enthusiast.hardocp.com/article.html?art=MTMyNCw2LCxoZW50aHVzaWFzdA==
<i>
This is very impressive as you have full shadows and object and distance detail on both (8600 GTS) video cards, unlike the x1950 pro which couldn't even muster that at 1024x768!
The Radeon X1950 Pro did not fare well compared to the two GeForce 8600 GTS GPU based video cards. We had to run at 1024x768 with 8X AF and disable internal and external shadows and shadow filtering to get acceptable performance. </i>
Proste GTS-ka Radeon v tejto hre rozbili, a to si Radeon nemohol dovolit zapnut soft-shadows ci grass...prinajmensom divne ak sa to na HardOCP neprehupne u ATi-ny cez 20FPS v 1024, a u vas na gigantickom rozliseni dava takmer 2x tolko...
dost ma zarazili vase vysledky v OBLIVION, par slov k nastaveniu detailov v tejto hre by pomohlo. Kedze na HardOCP sa OBLIVION na ATi-ne ledva pohol v rozliseni 1024*768, a tuna ATi parkrat vyrazne predbehuje GTSko, co sa mi velmi nezda...
http://enthusiast.hardocp.com/article.html?art=MTMyNCw2LCxoZW50aHVzaWFzdA==
<i>
This is very impressive as you have full shadows and object and distance detail on both (8600 GTS) video cards, unlike the x1950 pro which couldn't even muster that at 1024x768!
The Radeon X1950 Pro did not fare well compared to the two GeForce 8600 GTS GPU based video cards. We had to run at 1024x768 with 8X AF and disable internal and external shadows and shadow filtering to get acceptable performance. </i>
Proste GTS-ka Radeon v tejto hre rozbili, a to si Radeon nemohol dovolit zapnut soft-shadows ci grass...prinajmensom divne ak sa to na HardOCP neprehupne u ATi-ny cez 20FPS v 1024, a u vas na gigantickom rozliseni dava takmer 2x tolko...
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