Mnoho objektů, mnoho Draw Calls |
DirectX 11 |
Muti-Threaded Renering |
Mantle využití jader |
Mantle exekuční model |
Mantle queue |
Kronos poděkování |
DirectX profiling |
DirectX 11 queue |
DirectX 12 queue |
Sapphire R9 290X TRI-X 4GB GDDR5 (UEFI) |
Gigabyte GV-N980D5-4GD-B |
DirectX 11 Single-Thread graf |
DirectX 11 Single-Thread graf |
DirectX 11 graf |
DirectX 11 graf |
DirectX 11 graf |
DirectX 11 Multi-Thread graf |
DirectX 11 Multi-Thread graf |
DirectX 11 MT graf |
DirectX 11 MT graf |
DirectX 11 MT graf |
Mantle graf |
Mantle graf |
Mantle graf |
Mantle graf |
Mantle graf |
DirectX 12 graf |
DirectX 12 graf |
DirectX 12 graf |
DirectX 12 graf |
DirectX 12 graf |
API Overhead Test DX11 ST skóre |
API Overhead Test DX11 ST fps |
API Overhead Test DX11 MT skóre |
API Overhead Test DX11 MT fps |
API Overhead Test DX12 skóre |
API Overhead Test DX12 fps |
API Overhead Test DX12 cpu |
API Overhead Test DX12 gpu |
Mnoho objektů, mnoho Draw Calls |
DirectX 11 |
Muti-Threaded Renering |
Mantle využití jader |
Mantle exekuční model |
Mantle queue |
Kronos poděkování |
DirectX profiling |
DirectX 11 queue |
DirectX 12 queue |
Sapphire R9 290X TRI-X 4GB GDDR5 (UEFI) |
Gigabyte GV-N980D5-4GD-B |
DirectX 11 Single-Thread graf |
DirectX 11 Single-Thread graf |
DirectX 11 graf |
DirectX 11 graf |
DirectX 11 graf |
DirectX 11 Multi-Thread graf |
DirectX 11 Multi-Thread graf |
DirectX 11 MT graf |
DirectX 11 MT graf |
DirectX 11 MT graf |
Mantle graf |
Mantle graf |
Mantle graf |
Mantle graf |
Mantle graf |
DirectX 12 graf |
DirectX 12 graf |
DirectX 12 graf |
DirectX 12 graf |
DirectX 12 graf |
API Overhead Test DX11 ST skóre |
API Overhead Test DX11 ST fps |
API Overhead Test DX11 MT skóre |
API Overhead Test DX11 MT fps |
API Overhead Test DX12 skóre |
API Overhead Test DX12 fps |
API Overhead Test DX12 cpu |
API Overhead Test DX12 gpu |